The Next Generation of Heroes . . .

is coming.

Jeff Hebert, the creator of HeroMachine v. 2.5, one of the coolest websites and software packages ever, has been hard at work on the next major upgrade to HeroMachine since early in January. HeroMachine v. 3.0 will have a huge number of new features, including a larger color palette, greatly expanded layering capabilities, new accessories for characters, and the ability to mark characters and equipment with patterns, including camouflage, tartan, and metallic. But that’s not all. With version 3.0, aspiring artists and creators of superheroes will have the opportunity to select individual body parts for the characters, and have the ability to move, scale, and rotate those body parts and accessories, in effect, customizing the look of each character.

Jeff has set up an “alpha” test version of HM 3 (even earlier in the development process than a beta version) and is actively seeking comments, suggestions for improvement, feedback, and bug reports from users. He’s been gradually adding and enabling features and components and hopes to have the site completed by some time this summer. Here’s a sample character that I created on the new site, Red Hawk:

This looks like it will be really cool when it gets all done. If you like comic books or superheroes or have dreamed of creating your own characters, head on over. In the immortal words of Mark Shea, “Check thou it out.”


2 thoughts on “The Next Generation of Heroes . . .

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